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Latest News

Continued Refinement

April 23, 2024 - Waugh101
Tags:
development
We look for opportunities to continue improving upon our existing content alongside developing new additions to the game. Retroactively updating features helps keep the project feeling consistent and equally polished, something we consider to be one of its strengths. Sometimes we introduce a new visual technique, for instance, and it helps things stay on a level playing field, regardless of when they were first added. It also comes with the added benefit of keeping things a little fresh. Seeing a familiar environment with some touch-ups can be fun.

With that said, we do put a good amount of thought into considering what things should be changed or tweaked and to what extent. One of the driving goals of the project is to capture that old-school TF2 feeling, so ideally changes should enhance it rather than distract. Of course changes, especially visual ones, can be inherently rather subjective. One way to think about these, then, is that they can feel like how someone remembers the game looking, if not representing how it actually did. We also already have a fair amount of content, so it can take some time to implement these tweaks across the board and to fully see them to completion.

Here’s some before-and-afters for a couple of the maps that received updated visuals in 2.1.4:

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Oil Canyon

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Powerhouse​

This mindset also means that even after something gets updated it's still open for additional refinement and changes, so feedback’s always appreciated. There’s a lot of tweaks across these maps and the others that received updates in 2.1.4; be on the lookout next time you’re fighting on one of them!

A Year in Review

December 26, 2023 - bobatealee
Tags:
development
fun
Hi there! What a year. We have lots of stuff to go over!

Just a few days ago, we released our latest update: the 2.1.3 Patch! It comes complete with weapon rebalances and reworks, visual overhauls, and plenty of brand new festivities. As usual, a few members of the team decided to make a fun little preview video. This was initially uploaded to Twitter or X or whatever, but now you can view it here on the blog or on YouTube!


Speaking of the blog, we haven't forgotten about our community roundups! We've taken a look through all of your awesome submissions, and plan to feature submissions each month, starting in 2024! We're always looking for community content to feature on our socials, so please be sure to email us if you'd like the chance to have your stuff shown off!

Last but not least, we would like to thank everyone in the community for all of their kind comments and feedback this year, and everyone who made the Fight or Flight update possible. It's been a very long road. All that leaves now is the eternal question: when is the next update? And the answer is... soon! Very soon! Early 2024 soon! We won't reveal too much yet, but we have been working on some pretty interesting stuff, and we can't wait for everyone to get their hands on it.

That's all for now. Happy holidays, and here's to 2024!

A Shiny, New(-ish) Look

December 3, 2023 - Waugh101
Tags:
development
Heyo,

The imminent 2.1.3 patch is shipping with a new default look for our lighting! This new shading method utilizes Full Lambertian shading, causing more abrupt and noticeable shadows on player models and Engineer buildings.

Players might recognize this lighting style from the promotional shots given out to journalists shortly before Team Fortress 2 went gold. Changed right before TF2’s official release in 2007, TF2 Classic has restored and modified it to make it usable in 2023. Our version is slightly altered to maximize player visibility, and can be toggled at any time in video settings, or by using the ‘tf2c_new_lighting’ console command.

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We find this shading helps our visuals feel even more illustrative and brings the game even closer to the work of its artistic inspirations, like J.C. Leyendecker. We hope you enjoy this refined look for our characters!

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